Sean and myself found out that neither Keith nor Dave could make it to the club so we had a change of plan and switched over to Warmachine using exactly the same two forces as in our previous game.
My list - Menoth - 15 pts.
2 x Revenger
Sean's list - Cygnar - 15 pts.
Black 13th Strike Team
This proved a much quicker game than our previous encounter. We were just that little bit faster with the rules but also managed to get a decisive result in less turns; last time was an attritional grind. I forgot to take photos apart from a couple of shots during turn 2 (3?) and the details are hazy.
Early in the game I moved Kreoss up behind a wall and cast Defender's Ward on him which I think I upkept for most of the game. The Revengers pressed the attack in front of Kreoss while the Castigator moved up the left flank to engage the 13th who ran across to the other flank leaving him stranded. He toasted one but made no other contribution to the game.
All the action was on the other flank. Stryker feated first and did a lot of damage to my Revengers, crippling several systems and leaving one without it's arc node and the other disrupted. This made all the difference when I feated with Kreoss straight after. Both Revengers moved through the huge gaps between the knocked down Cygnar 'jacks to attempt an assasination but neither could charge. If they'd been in any fit state they'd have got the job done but instead they left Stryker on one box!
The mists of time have clouded what happened next. I know a Revenger went down and maybe a Cygnar light 'jack. Stryker really needed to get out of dodge but instead stumbled into Kreoss' line of sight. Focus was duly camped and a boosted Immolation fest saw Stryker incinerated as befits all heretics.
Later I realised I had forgotten the +2 shield bonus for the Revengers for the entire game. This might have made all the difference in Stykrer's feat turn leaving them able to kill him for me in mine.
'Man' of the Match was awarded to the wall that sheltered Kreoss throughout the game.