An eclectic mix of wargames miscellany, being my attempts to resurrect my old Whitemetal web pages and keep track of my current activities.
Wednesday, 22 October 2025
Catch Up 3 - Weird War II
Tuesday, 21 October 2025
Catch Up 2 - Middle Earth Wargaming (MESBG and SOBAH)
If I'd restarted this blog a month earlier, Middle Earth wouldn't have even featured. Mourning the loss of Forest Dragon STL files on Patreon, I spent an evening looking at where else I might spend my money and was drawn to Davale Games who do a wonderful range of proxies for GW's Middle Earth range.
I haven't played MESBG in a long while. I'm not sure if I've totally skipped one or two editions of the rules but my last game was definitely pre-Hobbit and possibly even pre-blog!
Regardless, I had to (re)start somewhere so I've bought the latest edition of the rules and found an excellent online army builder. Despite the fact that I have fully painted Dwarf, Moria, Rivendell, Minas Tirith and Mordor armies I have decided to hit the ground running with matched forces for Arnor. I have the very old supplement from eons ago and I'm currently putting together the forces to be able to play all of the narrative scenarios within.
I'm also looking to downscale and play small games using Song of Blades and Heroes, and possibly upscale as well, to play games with Midgard and/or Dragon Rampant.
Needless to say, I've gone in to this with all guns blazing but I'm only sharing figures I've painted. The grey resin mountain in my wargames room is my business, not yours!
First up, Buhrdur and his buddies. The scenarios I want to play needs three Hill Trolls and their leader Buhrdur (Arathorn slayer!). GW produce lovely models covering everything I need but at £72 for three figures it was never going to happen! Enter stage left Davale Games and their wonderful proxies...
This is my Buhrdur proxy...
And these are his two Hill Troll buddies that the scenarios demand...
I'm pretty stoked at how they turned out. 😁😁😁😁
Wednesday, 8 October 2025
Catch Up 1 - Kings of War
So most of my gaming activity these days seems based around Mantic's fantasy rules, Kings of War.
I started around the time 3rd edition launched and mainly focused on the Undead and more recently, Abyssal Dwarfs. I've dabbled in the Trident Realms on the way too. Other armies are sitting in boxes and drawers but haven't seen the table yet. My first tournament is just around the corner! I'm also running a 6 player map campaign, which I'll be posting about in the near future.
I had big plans for KoW but the imminent launch of 4th Edition has caused me to rip them all up. The army that I'm playing in the Campaign, the Herd, is almost certainly going to be trashed in the new army lists. Also the army I wanted to play in the tournament will not be possible under the new composition rules so a rethink is needed! There's already Undead and Abyssal Dwarfs in my Campaign and I don't want to double up, so the quickest thing is probably going to be boosting my Trident Realms to 2300+ points.
AND HE'S BACK!!!
For real this time, honest!
I've tried getting this blog to lurch into life a few times over the last few years and it's never happened, but I have a slight advantage this time. I've gone part time / semi-retired since I last blogged so now have a little more time on my hands.
It's difficult to know where to start? I certainly can't pick up where I left off as almost nothing from my old projects has come to fruition and much of it has been sold on.
Best I start with a series of Catch Up posts I think...
Friday, 19 August 2016
Panzer March! TANKS 15 mm skirmish game
Well, I'm away on holiday in my caravan for three glorious weeks! I've brought plenty of painting with me but a long painting queue was never a barrier to further purchases. We popped into Taunton for the day and I found a fantastic hobby shop, Krackers. I've rarely seen so much crammed into such a small space, with the possible exception of my wargames room back home. As usual there was the psychological battle when faced with RRP prices and the knowledge of the savings available online but decency prevailed, the wallet came out and I did my little bit to keep a bricks and mortar store open.
I walked out with the starter set for the tabletop game Tanks. I tried to purchase this at a show when it was first released but they'd sold out when I returned to the stand later in the day. To increase the replay value I also purchased the Pz IV and StuG III expansions. It took a couple of evenings to assemble the models and although they're not painted I'm looking forward to my first game. The models went together very well and really look the business.
The starter set includes a Panther and two Shermans with enough spare parts to allow them to be fielded with 75mm or 76mm guns. There's cardboard terrain included in the set and the only disappointment was that there was no play mat. I'd convinced myself that there was a cheap paper one included, never mind. More soon...
Wednesday, 6 April 2016
More Ponsonby's.
I need to assemble the cavalry now...
Tuesday, 5 April 2016
Ponsonby's Regiment of Foote
We went halves on a Warlord Games starter set and a few extra command figures. He painted his very quickly but sad to say I have kept him waiting... :( Still, I have my mojo back, have started to paint again (enjoying it!) And have made some good progress.
Initially at least we're planning on using File Leader as our chosen rule set. Infantry are on 'trays' of six figures representing a company. Our simple regiments will have four trays of musket and two of pike. Officers are based separately.
I painted the first two trays months ago but things stalled as they always do. Anyway, today I finished the musketeers for the other two trays and started the pikemen. I'll base them all at the same time at the end.
Saturday, 31 May 2014
The next rush job; more Menoth painted for Warmachine.
Long story short, I finished basing my battle group 15 minutes before Sean was due to arrive. Here they are, in all their crimson glory.
Club Night - 15 pt. Warmachine refight.
My list - Menoth - 15 pts.
pKreoss
Castigator
2 x Revenger
Sean's list - Cygnar - 15 pts.
Stryker
Ironclad
Lancer
Charger
Black 13th Strike Team
This proved a much quicker game than our previous encounter. We were just that little bit faster with the rules but also managed to get a decisive result in less turns; last time was an attritional grind. I forgot to take photos apart from a couple of shots during turn 2 (3?) and the details are hazy.
Early in the game I moved Kreoss up behind a wall and cast Defender's Ward on him which I think I upkept for most of the game. The Revengers pressed the attack in front of Kreoss while the Castigator moved up the left flank to engage the 13th who ran across to the other flank leaving him stranded. He toasted one but made no other contribution to the game.
All the action was on the other flank. Stryker feated first and did a lot of damage to my Revengers, crippling several systems and leaving one without it's arc node and the other disrupted. This made all the difference when I feated with Kreoss straight after. Both Revengers moved through the huge gaps between the knocked down Cygnar 'jacks to attempt an assasination but neither could charge. If they'd been in any fit state they'd have got the job done but instead they left Stryker on one box!
The mists of time have clouded what happened next. I know a Revenger went down and maybe a Cygnar light 'jack. Stryker really needed to get out of dodge but instead stumbled into Kreoss' line of sight. Focus was duly camped and a boosted Immolation fest saw Stryker incinerated as befits all heretics.
Later I realised I had forgotten the +2 shield bonus for the Revengers for the entire game. This might have made all the difference in Stykrer's feat turn leaving them able to kill him for me in mine.
'Man' of the Match was awarded to the wall that sheltered Kreoss throughout the game.
Song of Blades and Heroes - Game on
I'd planned a classic Dwarf v. Goblins game. The dwarfs are more powerful, costing more, so were massively outnumbered. Most AAR's I've seen for SoBaH have been between two similar warbands with similar capabilities and they looked like fun games but I can sum up my feelings on how well the rules stood up to a more asymmetric scrap in one word... Disappointing.
Hordes of poor quality troops in SoBaH seem to have no chance against smaller warbands made up of high quality troops. The points system fails to allow for the massive disparity in the abilities of the troops. It was bad enough in the first game we played but once we added Leaders it was ridiculous. The dwarf player just kept shouting, "3 actions!", rarely causing a turn over. The Short movement dwarfs ran rings around the goblins, setting up advantageous fights and slaughtering them. Gruesome Kills happened all the time causing 50%+ of the goblins to flee every time the dwarfs ploughed in. I played a 3rd solo game after the others had left, same results.
I took loads of photos, planning on doing a detailed AAR/batrep but it all seems pointless now as there wasn't really a battle. My enthusiasm for these rules which was riding high has really drained. I'll give them another go with two warbands of similar size/quality but first impressions are that the game engine won't allow me to do what I want to do.
Thursday, 1 May 2014
Warmachine Wreck Markers
Wednesday, 23 April 2014
Warmachine BatRep - 15 pt. Skirmish, Menoth vs. Cygnar
I knew I couldn't pussyfoot around as Sean had shooty goodness and I had none. I ran everything forward inc. Kreoss so he didn't get left behind. This meant no defensive spells. I figured I'd be out of range for at least one turn. Wrong. My Castigator took a real pasting and I was struggling to see already how this could go my way. Turn 2 Kreoss walked and cast Defensive Ward on the Castigator (below).
Sean's Ironclad knocked Kreoss and both Revengers down but was pushed back and couldn't capitalise on the situation. The charger moved up to block the Castigator.
I then forgot to take photo's for several turns so things get a little sketchy here. Kreoss popped his feat and the Castigator slaughtered the Charger in fine style. The Revengers made little impression on the Ironclad however even with auto hitting but they made a start.
Sean tried to run Stryker and the 13th around the Castigator but they were trapped against the 'edge of the world' and were truly 'castigated' with Combustion. The Castigator had one arm functioning at this point and about 3 boxes left - turning his back on the Charger didn't seem to matter.
Stryker popped his feat but even so two of the 13th died in the conflagration though Stryker took just 3 damage... With no cortex the Castigator couldn't 'focus' on the job and finish Stryker for me. The Revengers pulled a neat maneuver and kept Kreoss covered.
Confident that Stryker could deal with the Castigator, Sean moved both his other 'jacks in for the kill. The Ironclad finished off one Revenger while the Charger started to take potshots at Kreoss.
Stryker fluffed it and so the Castigator used combustion again leaving Stryker on 1 box left! The final 13th chap was incinerated too.
Stryker's flames were extinguished and he finally eliminated the Castigator. The Ironclad advanced across the wreck of the Revenger and Kreoss finally got a pair and smacked him down, opening up a route to Stryker.
The game now devolved into a pair of duels. The first. the Charger attempting to shoot down Kreoss sheltering in the cover of a wreck, gradually chipping off boxes. The second, the Revenger trying to assassinate Stryker.
Stryker was also benefiting from a wreck and kept disrupting the Revenger. Without focus the Revenger couldn't get the single damage point I needed. Desperate times call for desperate measures; the Revenger moved to the side and Kreoss moved forward to get LoS. Two attempts at Immolation with every spare focus used on boosting and Stryker was gone. Phew! Win: 'caster kill!
The most fun I ever had with just four figures; I think I may be hooked on Warmachine already. I think Sean was going easy on me as it was my first 'proper' game, he could have done a lot more shooting before engaging but I was never going to enjoy THAT game. With less figures and Sean having ranged attacks I felt that Kreoss was very vulnerable and like I had no options. I'm looking forward now to upping the limit to 25 pts.




















































