We managed to drum up three out of the four players who started the Black Powder ACW game a couple of weeks ago and so got back to business. This was only the second BP game at the club so things were a little slow.
The basic premise behind the game was that there was a larger battle off to one flank and that a Union corp was going to make an outflanking move which would make the Confederate position untenable. A single advance division from each side had been sent to seize a vital road junction to either facilate or block the outflanking move.
I had high hopes for this game: briefing sheets, victory conditions, time limits, special rules / characteristics for the units, etc. but my printer packed up so we just had two small divisions using the stats from the rule book and played using the standard victory rules. C'est la vie...
The table had a road layout like the letter pi and both sides entered the table in march column, travelling up opposite 'legs' of the pi. The cavalry swept ahead to try to reach the junction first with the Rebs winning the race. There was heavy fighting on the central hill where on the whole the Rebs had the advantage. In the town / junction the Yanks eventually bought superior numbers to bear and looked like forcing the Rebs out.
At close of play both armies had 2 broken brigades and held 2/4 town sectors so we called it a draw.
We used 15mm figures from a number of different manufacturers and used cm instead of inches.
Each side had a General, 3 brigades of 3 infantry regts. plus 1 battery, 1 brigade of 2 cavalry regts.
An eclectic mix of wargames miscellany, being my attempts to resurrect my old Whitemetal web pages and keep track of my current activities.
Showing posts with label 19th Century. Show all posts
Showing posts with label 19th Century. Show all posts
Thursday, 20 December 2012
Monday, 29 August 2011
6mm Sikh Wars
Organising the armies using Irregular Miniatures 6mm strips.
The Idea
I'm constantly looking for cheap ways to get into other periods so using 6mm figures fits the bill nicely. So what follows is how I organised my 6mm Sikh Wars armies for the 'Principles of War' rules. Extra unit types not found in the lists are covered here as well.
Regulars are not stuck all on one base, the elements are left single to allow depiction of formed/unformed status. Irregular infantry units are stuck all on one base, (2x2). Irregular cavalry are also stuck on one base, (3 abreast). Further irregularity is gained by snapping off odd figures here and there. The British
Infantry- British battalions - 2xCWB5 + 1xCWB6
- Sepoy battalions - 2xIND23 + 1xIND24
- Ghurka battalions - 2xIND34 + 1xIND35
- British Light Dragoons - 3xCWB9
- British Lancers - 3xCWB10
- Native Regulars (crested helmet) - 3xIND26
- Native Regulars (alternative) - 3xIND50
Artillery
- British Field
Battery - CWB13 (Crimean) - Native Field
Battery - 32IND - British/Native
Battery (Mutiny Period) - IND52 - British Horse
Battery - CWB14 (Crimean again!) - Native Horse Battery (crested helmet) - IND33
- British/Native Horse Battery (Mutiny period) - IND53
- Siege Artillery - IND59
- C-in-C - CWB15
- Brigadiers - IND30
- Baggage - IND6
The Sikhs
Regulars- Infantry - 2xIND40 + 1xIND41
- Ghurka battalions - 2xIND34 + 1xIND35
- Cavalry - 3xIND42 (cut MN1 standards to shape)
- Artillery - IND43
- Horse Artillery (crested helmet) - IND33
- Siege Artillery - IND59
- Infantry - 3xIND37/38 + 1xIND39
- Akalis - 4xIND44
- Cavalry (Ghorchuras) - 3xIND14
- Artillery - IND31
- Zambruks - XT51 (Maratha camelry!)
- C-in-C - IND5 (Doolie)
- Brigadiers/Leaders - IND45
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